4K BORN TO SPARKLE

4K BORN TO SPARKLE

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Caution! These are experimental textures that are not plug and play. They're a bit tricky to set up and vary from engine to engine. I'm using the IOR texture to control the index of refraction of a Fresnel node + remapping the texture with a colored gradient (see example image).

Life wont sparkle unless you do! Enjoy experimenting ♥

Images were rendered with Houdini+Redshift.

Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)

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